Doom (film) - Production

Production

The film's producer, John Wells, admitted in an interview that "many" video game movie adaptations had "sucked." He revealed that the crew was able to get "a lot of financial support from Universal" and that it wasn't "done on the cheap." Wells also revealed that the Doom movie would have a sequence shot in a first-person perspective because "Doom without that would be a miscarriage of justice!"

Wells also revealed that "we were all very concerned that we make sure that it was exactly the kind of experience that we remembered so fondly from the game: turning the lights off at midnight, cranking it up and scaring the hell out of yourself!"

Wells further stated that there is a balance between CGI and prosthetics in the Doom movie, and he, for the first time as a producer, admitted that "we didn't wanna rely on the CGI. Those effects still haven't quite got to the level where you fully believe it — certainly not for long periods of time," and that the crew used Stan Winston's Creature Shop and that his work is only "enhanced with CGI." He also admitted that "if you rely too much on CGI it can look cheesy: it doesn't quite work. It'll get there, but it's not there yet."

Wells has stated that the crew insisted that the Doom movie be made into an R-rated movie and that he didn't "think it was possible to do a PG-13 version—and that's been the mistake made by a couple of other computer game movies," and that "a lot of studios didn't want to do it. But we made a conscious decision that we'd prefer not to make it any other way."

Wells also revealed that if this first Doom film is successful, a second one could be made, and that "we certainly have some ideas for the next one, if there is gonna be one. We'll have to wait and see: the audience will have to tell us ..."

One of the most noteworthy aspects of the film is a short sequence near the end of the film where the camera follows the progress of Grimm from a first-person perspective in homage to the original game. In the words of Karl Urban, the actor who plays Reaper:

"In some ways, it makes cinematic history in that, for the first time, the audience becomes the hero of the film."
"When we go into FPS, the audience is doing the rampage, the audience is doing the work and that is so cool. It’s insane!"

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