Development
Before Donkey Kong Country's production, Rare's Chris and Tim Stamper programmed experiments with a Silicon Graphics workstation, with their initial focus centred on a boxing game. After impressing Nintendo with their progress, Genyo Takeda was dispatched to Japan to advise then-president of Nintendo Hiroshi Yamauchi. Following talks between Yamauchi and Rare, Nintendo acquired 25% of the company, which culminated in the production of a new title using the SGI technology. The Stampers expressed interest in making a game based on Donkey Kong and were given Nintendo's consent.
The Donkey Kong character was also redesigned with a distinct, three-dimensional physical appearance. While borrowing the red necktie introduced in 1994's Game Boy version of Donkey Kong, the character featured a new look that would become the standard that continues to be used in nearly all games featuring him. Until Microsoft's purchase of Rare in 2002, all Nintendo games featuring Donkey Kong (including Mario Kart 64, Super Smash Bros., and the Mario Party series) credited Rare for the use of their Donkey Kong model.
The game was revolutionary in that it was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics. It was a technique that was also used in the 1993 UK game Stardust for Amiga and Rare's Killer Instinct. Many later 3D video games also used pre-rendered 3D together with fully 3D objects. Rare took significant financial risks in purchasing the expensive SGI equipment used to render the graphics. A new compression technique they developed in house allowed them to incorporate more detail and animation for each sprite for a given memory footprint than previously achieved on the SNES, which better captured the pre-rendered graphics. Both Nintendo and Rare refer to the technique for the creating the game's graphics as "ACM" (Advanced Computer Modeling).
Read more about this topic: Donkey Kong Country
Famous quotes containing the word development:
“A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.”
—Sarah Bernhardt (18451923)
“Women, because of their colonial relationship to men, have to fight for their own independence. This fight for our own independence will lead to the growth and development of the revolutionary movement in this country. Only the independent woman can be truly effective in the larger revolutionary struggle.”
—Womens Liberation Workshop, Students for a Democratic Society, Radical political/social activist organization. Liberation of Women, in New Left Notes (July 10, 1967)
“The young women, what can they not learn, what can they not achieve, with Columbia University annex thrown open to them? In this great outlook for womens broader intellectual development I see the great sunburst of the future.”
—M. E. W. Sherwood (18261903)