Reception
Reception | |
---|---|
Review scores | |
Publication | Score |
1UP.com | A |
GameSpot | 6.2 out of 10 |
GameZone | 7.8 out of 10 |
IGN | 6.5 out of 10 |
Dominions II was praised for its flexibility in allowing the player to command and customise his armies in a large number of ways. The game's immersiveness and gameplay detail was also appreciated, noting particular appeal to strong fans of the strategy game genre. The long lifespan of Dominions II was also commented on, with the way gameplay concepts are introduced in stages being particularly impressive. It was also noted that because of the large number of options, it is unlikely that a game will be repeated in the same way more than once.
The way that Dominions II introduces new gameplay concepts was found to present a steep learning curve to the player, requiring constant reference to a manual. This also lead to reviewers describing the game as being over-complicated. The user interface, despite being streamlined from the original, was still described as cumbersome and unintuitive in areas, requiring the player to forcibly exit the game in order to correct errors in turn phases. The graphical representation of the player's armies and battles was also described as being "1998-era", offering little feedback on the progress of encounters with opposing troops.
Dominions II was followed by a sequel, Dominions 3: The Awakening, in 2006.
Read more about this topic: Dominions II: The Ascension Wars
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