Doctor Fate - Powers and Abilities

Powers and Abilities

This section requires expansion with:
  • Powers from the Golden Age, the Silver Age, the Bronze Age, and afterwards.

All versions of Doctor Fate use the Helm of Nabu/Helmet of Fate (which lets Nabu's spirit possess or advise the wearer and grants the wearer magical knowledge on its own without Nabu's spirit), the Amulet of Anubis (which houses the souls of all previous Doctor Fates and the Lords of Order in their original energy forms), and the Cloak of Destiny.

The Helm of Nabu/Helmet of Fate grants the wearer various magical abilities, including super-strength, spell-casting, telepathy, the ability to convert matter into energy, the ability to convert energy into matter, elemental control (such as wind manipulation, fire projection, and lightning projection), telekinesis, invulnerability, immortality, flight, magnetism, light/energy projection, intangibility, energy absorption, invisibility, darkness manipulation, creating solid objects, visions of people's fates, and the ability to transfer their powers to someone else. However, the wearer is unable to counteract spells that have already been cast and in effect. Without the Helm, the wearer loses all of their abilities except for their flight, super-strength, invulnerability, and telekinesis. The Helm also instantly clads the wearer in Doctor Fate's costume and vestments, including the amulet and cloak.

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