Fan Created Games
The Oliver Twins have explicitly stated that they will normally tolerate fan created games based on the Dizzy franchise that are made freely available, respect the brand and include a prescribed license message.
Although Codemasters have not spoken about their approach to the property, other than not to allow free distribution of the genuine titles, and Blitz make clear that they do not consider their statement a definitive or binding legal text this has led to a comparatively high number of fan titles for the Dizzy series.
In 2006, a specialised game engine was released called DizzyAGE, enabling fans to easily create their own games in the style of the original Spectrum games. Fans previously had to use other game engines, which were not always suited to the puzzle style of the Dizzy games. The makers of DizzyAGE continually update the engine, and run a competition each year to find the best game from the previous year. There are currently over 73 fan games listed on the DizzyAGE website.
Read more about this topic: Dizzy (series)
Famous quotes containing the words fan, created and/or games:
“Hard times accounted in large part for the fact that the exposition was a financial disappointment in its first year, but Sally Rand and her fan dancers accomplished what applied science had failed to do, and the exposition closed in 1934 with a net profit, which was donated to participating cultural institutions, excluding Sally Rand.”
—For the State of Illinois, U.S. public relief program (1935-1943)
“Ive been cursed for delving into the mysteries of life. Perhaps death is sacred, and Ive profaned it. Oh, what a wonderful vision it was. I dreamed of being the first to give to the world the secret that God is so jealous of, the formula for life. Think of the power, to create a man. And I did, I did it, I created a man. And who knows, in time I could have trained him to do my will. I could have bred a race, I might even have found the secret of eternal life.”
—William Hurlbut (1883?)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)