Digital Pet - History

History

See also: List of artificial pet games

The concept of raising artificial creatures in a video game originated in the late 1980s. The Megami Tensei series of role-playing video games, first released by Atlus for the Nintendo Famicom console in 1987, allowed players to capture demons as pets and use them in battle. In 1992, Chunsoft's role-playing game Dragon Quest V: Hand of the Heavenly Bride featured an influential monster-collecting mechanic, where monsters can be defeated, captured, added to the party, follow the player character around as a pet, and gain their own experience levels. The game influenced later franchises such as Pokémon, Monster Rancher and Dokapon.

PF Magic released the first widely popular virtual pets in 1995 with Dogz, followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz. Digital pets were further popularized by Nintendo's Pokémon series, debuting in 1996.

Digital pets were a massive fad in Japan, and to a lesser extent in the United States and United Kingdom during the late 1990s. There have been significant improvements of digital pets since Tamagotchi's success when it was released in 1996, from dot-images (such as Tamagotchi) to rendered and animated 3D games (such as Nintendogs). Today, there are also "Digital Pets" which have physical robotic bodies, known as Ludobots or Entertainment robots.

The idea of an animal companion composed of technology rather than flesh has also inspired several works of fiction, such as the anime based loosely on the "Digimon" virtual pets (itself a contraction of "Digital Monster").

Read more about this topic:  Digital Pet

Famous quotes containing the word history:

    I believe that history might be, and ought to be, taught in a new fashion so as to make the meaning of it as a process of evolution intelligible to the young.
    Thomas Henry Huxley (1825–95)

    Bias, point of view, fury—are they ... so dangerous and must they be ironed out of history, the hills flattened and the contours leveled? The professors talk ... about passion and point of view in history as a Calvinist talks about sin in the bedroom.
    Catherine Drinker Bowen (1897–1973)

    I am ashamed to see what a shallow village tale our so-called History is. How many times must we say Rome, and Paris, and Constantinople! What does Rome know of rat and lizard? What are Olympiads and Consulates to these neighboring systems of being? Nay, what food or experience or succor have they for the Esquimaux seal-hunter, or the Kanaka in his canoe, for the fisherman, the stevedore, the porter?
    Ralph Waldo Emerson (1803–1882)