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In 1997, Interplay released Descent to Undermountain, an RPG that used a modified version of the Descent graphics engine, but that was otherwise unrelated as it took place in a Medieval fantasy setting.
Perhaps the most well-known "Descent clone" was Forsaken, which was released in 1998 for PC, PlayStation, and Nintendo 64. Forsaken had similar graphics to Descent, and almost identical gameplay.
Descent: FreeSpace – The Great War was released by Volition, Inc. in 1998. It shared the Descent name, but otherwise had no connection to the series; it was given the "Descent" prefix to avoid trademark issues (in Europe, it was released as Conflict: FreeSpace – The Great War). FreeSpace was a space simulator, and while it was still technically a 3D shooter, it did not retain Descent's characteristic "six degrees of freedom" control scheme, save for a cheat code that would force the player's ship to loosely mimic Descent's physics. Some early drafts of the FreeSpace story had the pilot searching for Descent's "Material Defender", but the story of the finished game was unrelated.
Around that time, Volition also began work on Descent 4, but development was canceled in 2000, owing mostly to disappointing sales of Descent 3. Descent 4 may have been originally planned as a prequel to Descent, and reportedly served as a basis for the first-person shooter Red Faction. Similarities include a reference to a "humans first" strike in Descent's opening briefing, and plot points such as nanotechnology, an evil faceless corporation, and the virus they are attempting to harness. Mike Kulas (president of Volition) stated in an interview that the Red Faction and Descent universes are strictly separate, however he did admit that code intended for Descent 4 had been used in Red Faction.
Miner Wars 2081 is under development by several people who worked on Descent. It is another 6DOF game with much in common with Descent.
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