Deep Blue (chess Computer) - Aftermath

Aftermath

After the loss, Kasparov said that he sometimes saw deep intelligence and creativity in the machine's moves, suggesting that during the second game, human chess players had intervened on behalf of the machine, which would be a violation of the rules. IBM denied that it cheated, saying the only human intervention occurred between games. The rules provided for the developers to modify the program between games, an opportunity they said they used to shore up weaknesses in the computer's play that were revealed during the course of the match. Kasparov requested printouts of the machine's log files but IBM refused, although the company later published the logs on the Internet. Kasparov demanded a rematch, but IBM refused and dismantled Deep Blue. Owing to an insufficient sample of games between Deep Blue and officially rated chess players, a chess rating for Deep Blue was not established.

In 2003 a documentary film was made that explored these claims. Entitled Game Over: Kasparov and the Machine, the film implied that Deep Blue's heavily promoted victory was a ploy by IBM to boost its stock value.

One of the two racks that made up Deep Blue is on display at the National Museum of American History in their exhibit about the Information Age; the other rack appears at the Computer History Museum in the "Artificial Intelligence and Robotics" gallery of the Revolution exhibit.

Feng-hsiung Hsu later claimed in his book Behind Deep Blue that he had the rights to use the Deep Blue design to build a bigger machine independently of IBM to take Kasparov's rematch offer, but Kasparov refused a rematch.

Deep Blue, with its capability of evaluating 200 million positions per second, was the fastest computer that ever faced a world chess champion. Today, in computer chess research and matches of world class players against computers, the focus of play has often shifted to software chess programs, rather than using dedicated chess hardware. Modern chess programs like Rybka, Deep Fritz or Deep Junior are more efficient than the programs during Deep Blue's era. In a recent match, Deep Fritz vs. world chess champion Vladimir Kramnik in November 2006, the program ran on a personal computer containing two Intel Core 2 Duo CPUs, capable of evaluating only 8 million positions per second, but searching to an average depth of 17 to 18 plies in the middlegame thanks to heuristics.

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