Use in Research
A study by Barlett, Harris, and Bruey examined how playing Deadly Alliance affected state hostility and heart rate. The manipulated variable was the game's blood setting: Maximum, Medium, Low, or Off. The Maximum and Medium blood levels were found to increase hostility and arousal more than Low or Off. Subjects assigned to the Maximum and Medium conditions also used the weapons-based fighting style more than the other subjects did, which Barlett et al. interpreted as evidence of "more aggressive thoughts activated in semantic memory".
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“... research is never completed ... Around the corner lurks another possibility of interview, another book to read, a courthouse to explore, a document to verify.”
—Catherine Drinker Bowen (18971973)