Development
This section contains information of unclear or questionable importance or relevance to the article's subject matter. Please help improve this article by clarifying or removing superfluous information. |
For the most part the beta version of this game is pretty consistent with the final version. But a few details are different, especially in later levels of the game. At the tower level boss battle, Moliarty lacks a stationary sprite, plus all three flamethrower machines are fully operational when the battle begins. The warehouse wharf level had platforms with spikes under them. At the wharf's boss battle, Megavolt moves much faster and the running spark at the bottom of the screen is not present. The woods level featured owls instead of hawks. In the final boss battle, the pulsating lights over Steelbeak's balcony window are missing. The continue screen features Darkwing standing in center with his arms crossed. He leaps off screen when the player chooses to continue instead of the Thunderquack flying by. When a boss is defeated, Darkwing will leap off screen in tradition to Mega Man teleporting off screen after a battle. In the bonus games, J. Gander states that F.O.W.L. is behind the burglaries. The designs of both bonus games is drastically different. Part one features the entrance to an underground cavern instead of a city rooftop. Part two takes place outside and shows what appears to be a Ferris wheel instead of taking place underground. After the player defeats Steelbeak, Steelbeak doesn't appear on the computer monitor having the last word. The game's final scene in which Darkwing rides into the night is depicted with darker colors.
Read more about this topic: Darkwing Duck (Capcom)
Famous quotes containing the word development:
“If you complain of people being shot down in the streets, of the absence of communication or social responsibility, of the rise of everyday violence which people have become accustomed to, and the dehumanization of feelings, then the ultimate development on an organized social level is the concentration camp.... The concentration camp is the final expression of human separateness and its ultimate consequence. It is organized abandonment.”
—Arthur Miller (b. 1915)
“I can see ... only one safe rule for the historian: that he should recognize in the development of human destinies the play of the contingent and the unforeseen.”
—H.A.L. (Herbert Albert Laurens)
“Men are only as good as their technical development allows them to be.”
—George Orwell (19031950)