Economics
Dark Age of Camelot promotes economic activity by means of a player market, for the sale and acquisition of items such as weapons and armor, and a system of Tradeskills which enable a character to create player-usable items, such as weapons and armor.
Currency in the game includes several denominations, valued as follows: 100 copper = 1 silver, 100 silver = 1 gold, 1000 gold = 1 platinum, 1000 platinum = 1 mythril. (Although mythril is a denomination of currency, you cannot have a mythril on any one character; the amount of coin will not go beyond 200 platinum.) Players may accumulate currency by engaging in RvR combat, PvE hunting, crafting by means of tradeskills, trinketing, and the sale of items on the in-game player market. Players defeated in RvR and monsters slain in PvE all drop some quantity of coin which either falls automatically into the winning character's backpack, or can be picked up manually.
Tradeskills - Each character created by a player is able to study and advance in any of the six tradeskills, which enable the character to create player-usable items which can in turn be sold to other players on the player market for coin. Tradeskills include: armorcraft (heavy armor), tailoring (light armor), weaponcraft (swords, shields), fletching (staves, bows, arrows), alchemy (poisons, dyes), and spellcrafting. Alchemy also enables a character to 'imbue' armor and weapons with special magical abilities, such as a damage spell which is triggered when an enemy strikes a character's armor, or a spell which heals a character whenever the character chooses to trigger the spell. Spellcrafting enables a character to imbue armor and weapons with a wide range of magic which serves to improve a character's statistics, skills, and resistances to damage. Initially players had restrictions on which tradeskills they could train, but characters are no longer restricted in their Tradeskill choice. Any character can choose any Tradeskill, and can raise the level of every Tradeskill they possess without restriction.
Support skills - All of the six tradeskills are dependent upon a variety of support skills, such as metalworking, clothworking, leatherworking, and woodworking. An armorcrafter's score in metalworking will automatically improve as the character creates metal-based items which advance its score in Armorcraft. However, support skills such as metalworking will not necessarily advance at the same rate as the primary tradeskill, so characters may from time to time have to devote themselves to improving their score in one or more support skills.
Trinketing - Monsters defeated in PvE frequently drop player-usable items such as armor and weapons. Characters with sufficiently high support skills (such as metalworking, etc.) can salvage these items for their raw materials, and then craft new items to be sold to NPC merchants, usually for significantly more coin than might be obtained by selling the original dropped item to an NPC merchant. This can be a significant source of income for characters with high Tradeskill scores.
Woodworking - A character's skill in woodworking can also be used in the RvR zone known as New Frontiers to repair towers and keeps damaged by members of enemy realms. Making such repairs earns a character Realm Points with which to purchase new or improved Realm Abilities. However, in order to make such repairs a character must obtain wood, either from NPC merchants, Master Level 1 Convoker spell "Summon Wood", or by salvaging drops.
Player market - The player markets are located in the housing zones unique to each realm, where no combat of any kind is permitted. Any character may enter the housing zone for its own realm and make purchases from the player market by means of an NPC known as the Market Explorer. However, in order to sell items on the player market a character must have access to a player-owned house which is equipped with an NPC merchant known as a Consignment Merchant.
Housing - Any character with sufficient coin may purchase a house, but only one house may be purchased per player account on traditional servers, however on the co-op and pvp server, you can purchase up to 3, one per realm per character. Any character on a player's account may make use of a house owned by a character on that player's account. Players are also able to set permissions for their house to allow the characters of other players to use the house and its various assets, such as a Consignment Merchant, a Grandmaster Merchant, tools such as a forge or lathe, or a Vaultkeeper, among others.
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