Culture of Japan - Popular Culture

Popular Culture

Main article: Japanese popular culture

Japanese popular culture not only reflects the attitudes and concerns of the present day, but also provides a link to the past. Popular films, television programs, manga, music, and video games all developed from older artistic and literary traditions, and many of their themes and styles of presentation can be traced to traditional art forms. Contemporary forms of popular culture, much like the traditional forms, provide not only entertainment but also an escape for the contemporary Japanese from the problems of an industrial world. When asked how they spent their leisure time, 80 percent of a sample of men and women surveyed by the government in 1986 said they averaged about two and a half hours per weekday watching television, listening to the radio, and reading newspapers or magazines. Some 16 percent spent an average of two and a quarter hours a day engaged in hobbies or amusements. Others spent leisure time participating in sports, socializing, and personal study. Teenagers and retired people reported more time spent on all of these activities than did other groups.

Many anime and manga are very popular around the world and continue to become popular, as well as Japanese video games, music, fashion, and game shows; this has made Japan an "entertainment superpower" along with the United States and the United Kingdom.

In the late 1980s, the family was the focus of leisure activities, such as excursions to parks or shopping districts. Although Japan is often thought of as a hard-working society with little time for leisure, the Japanese seek entertainment wherever they can. It is common to see Japanese commuters riding the train to work, enjoying their favorite manga, or listening through earphones to the latest in popular music on portable music players.

A wide variety of types of popular entertainment are available. There is a large selection of music, films, and the products of a huge comic book industry, among other forms of entertainment, from which to choose. Game centers, bowling alleys, and karaoke are popular hangout places for teens while older people may play shogi or go in specialized parlors.

Together, the publishing, film/video, music/audio, and game industries in Japan make up the growing Japanese content industry, which, in 2006, was estimated to be worth close to 26 trillion Yen (USD$ 400 billion.).

Read more about this topic:  Culture Of Japan

Famous quotes related to popular culture:

    Like other secret lovers, many speak mockingly about popular culture to conceal their passion for it.
    Mason Cooley (b. 1927)