Computation of Convex Hulls
In computational geometry, a number of algorithms are known for computing the convex hull for a finite set of points and for other geometric objects.
Computing the convex hull means constructing an unambiguous, efficient representation of the required convex shape. The complexity of the corresponding algorithms is usually estimated in terms of n, the number of input points, and h, the number of points on the convex hull.
For points in two and three dimensions, output-sensitive algorithms are known that compute the convex hull in time O(n log h). For dimensions d higher than 3, the time for computing the convex hull is, matching the worst-case output complexity of the problem.
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