History
Previous efforts in bringing the experience of Spacewar! to a mass market were centered on the minicomputer paradigm of the college campuses where it originated - that of a central computer distributing software to various remote terminals. Computer Space was innovative for establishing the basic form of all arcade games to come - that of a dedicated computing device built to play only that one game.
Computer Space was the first widely available video and arcade game, although it was not a success. For many, the gameplay was too complicated to grasp quickly. While it fared well on college campuses, it was not very popular in bars and other venues. Bushnell later recruited Al Alcorn and created a sensation with the much easier to grasp Pong arcade game modeled on Ralph Baer's Magnavox Odyssey home system's Tennis game.
Fiberglass cabinets were produced for single-player games in the colors blue metalflake, red metalflake, white, and yellow. The two-player cabinet was only available in a slightly different green metalflake fiberglass cabinet with a wider control panel.
Read more about this topic: Computer Space
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“A man will not need to study history to find out what is best for his own culture.”
—Henry David Thoreau (18171862)
“I saw the Arab map.
It resembled a mare shuffling on,
dragging its history like saddlebags,
nearing its tomb and the pitch of hell.”
—Adonis [Ali Ahmed Said] (b. 1930)
“Man watches his history on the screen with apathy and an occasional passing flicker of horror or indignation.”
—Conor Cruise OBrien (b. 1917)