Commander Keen - Creation and Development

Creation and Development

John D. Carmack, a game programmer at Softdisk, discovered a trick that would allow smooth-scrolling graphics in PC games, but only with the 16-color Enhanced Graphics Adapter card. Carmack and his Softdisk colleague Tom Hall kept the technology from Softdisk and used their own time to put together a clone of the first level of Super Mario Bros. 3, except for the hero, which they replaced with Dangerous Dave, a character from John Romero's games for Softdisk. They called their creation Dangerous Dave in Copyright Infringement. After Romero saw their demo in action, he and Jay Wilbur, project chief at Softdisk, suggested that they finish the Mario clone. The team then created a perfect PC port of Super Mario Bros. 3 in a week and approached Nintendo with their creation, who declined to enter the PC market at that time, but did congratulate the team for their efforts.

John Romero was later contacted by Scott Miller of Apogee, who, after seeing some of id's work, advanced the team $2,000 for the development of Commander Keen, starting a profitable business relationship that would last until id Software self-published Doom.

The first trilogy, Invasion of the Vorticons, was completed in three months. After developing it the team left Softdisk to form id Software. However, the developers of id had a contract with Softdisk requiring them to write several more games, one of which became Keen Dreams. Keen Dreams is sometimes referred to as "Keen 3.5", "Keen 7", or the "Lost Episode", as it was never distributed by Apogee.

The sequel to Invasion of the Vorticons was supposed to be another trilogy. Episode 6 (Aliens Ate my Babysitter!) was originally planned to be part of it, along with episodes 4 and 5 (which ended up together as Goodbye Galaxy!), but was later changed into a stand-alone commercial episode. Episode 6 was actually developed before episode 5.

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