Colossal Cave Adventure - History

History

Will Crowther was a programmer at Bolt, Beranek & Newman, which developed the ARPANET (a forerunner of the Internet). Crowther was an experienced caver, who applied his experience in Mammoth Cave (in Kentucky) to create a game that he could enjoy with his young daughters.

Crowther had explored the Mammoth Cave in the early 1970s, and created a vector map based on surveys of parts of the real cave, but the text game is a completely separate entity, created during the 1975-76 academic year and featuring fantasy elements such as an axe-throwing dwarf and a magic bridge.

The version that is best known today was the result of a collaboration with Don Woods, a graduate student who discovered the game on a computer at Stanford University and made significant expansions and improvements, with Crowther's blessing. A big fan of Tolkien, he introduced additional fantasy elements, such as elves and a troll.

When Roberta Williams and her husband Ken discovered the game, and were subsequently unable to find anything similar, they were inspired to create their own software house, founding On-Line Software (later Sierra Online, and then Sierra Entertainment), which created the first graphical adventure game (Mystery House), and quickly became a dominant player in the entertainment software market for the next two decades, creating successful adventures such as King's Quest, Space Quest, and Leisure Suit Larry.

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