Colossal Cave Adventure - Critical Analysis

Critical Analysis

Graham Nelson's Inform Designer's Manual presents "Advent" as the pioneer of the three-part structure typical of 1980s adventure games; he identifies the "prologue" with the aboveground region of the game "whose presence lends a much greater sense of claustrophobia and depth to the underground bulk of the game", the transition to the middle game as the "passage from the mundane to the fantastical", and the endgame or "Master Game".

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