Colossal Cave Adventure - Critical Analysis

Critical Analysis

Graham Nelson's Inform Designer's Manual presents "Advent" as the pioneer of the three-part structure typical of 1980s adventure games; he identifies the "prologue" with the aboveground region of the game "whose presence lends a much greater sense of claustrophobia and depth to the underground bulk of the game", the transition to the middle game as the "passage from the mundane to the fantastical", and the endgame or "Master Game".

Read more about this topic:  Colossal Cave Adventure

Famous quotes containing the words critical and/or analysis:

    Much of what contrives to create critical moments in parenting stems from a fundamental misunderstanding as to what the child is capable of at any given age. If a parent misjudges a child’s limitations as well as his own abilities, the potential exists for unreasonable expectations, frustration, disappointment and an unrealistic belief that what the child really needs is to be punished.
    Lawrence Balter (20th century)

    Ask anyone committed to Marxist analysis how many angels on the head of a pin, and you will be asked in return to never mind the angels, tell me who controls the production of pins.
    Joan Didion (b. 1934)