Class (computer Programming)

Class (computer Programming)

In object-oriented programming, a class is a construct that is used to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable its instances to have state and behavior. Data field members (member variables or instance variables) enable a class instance to maintain state. Other kinds of members, especially methods, enable the behavior of class instances. Classes define the type of their instances.

A class usually represents a noun, such as a person, place or thing, or something nominalized. For example, a "Banana" class would represent the properties and functionality of bananas in general. A single, particular banana would be an instance of the "Banana" class, an object of the type "Banana".

Read more about Class (computer Programming):  Design and Implementation, Inter-class Relationships, Taxonomy of Classes, Benefits, Run-time Representation

Famous quotes containing the word class:

    It is the mark of an educated man to look for precision in each class of things just so far as the nature of the subject admits; it is evidently equally foolish to accept probable reasoning from a mathematician and to demand from a rhetorician demonstrative proofs.
    Aristotle (384–323 B.C.)