Chess Strategy - Basic Concepts of Board Evaluation

Basic Concepts of Board Evaluation

A material advantage applies both strategically and tactically. Generally more pieces or an aggregate of more powerful pieces means greater chances of winning. A fundamental strategic and tactical rule is to capture opponent pieces while preserving one's own.

Bishops and knights are called minor pieces. A knight is about as valuable as a bishop, but less valuable than a rook. Rooks and the queen are called major pieces. Bishops are usually considered slightly better than knights in open positions, such as toward the end of the game when many of the pieces have been captured, whereas knights have an advantage in closed positions. Having two bishops (the bishop pair) is a particularly powerful weapon, especially if the opposing player lacks one or both of their bishops.

Three pawns are likely to be more useful than a knight in the endgame, but in the middlegame a knight is often more powerful. Two minor pieces are stronger than a single rook, and two rooks are slightly stronger than a queen.

One commonly used simple scoring system is:

Piece Value
Pawn 1
Bishop 3
Knight 3
Rook 5
Queen 9

Under a system like this, giving up a knight or bishop to win a rook ("winning the exchange") is advantageous and is worth about two pawns. This ignores complications such as the current position and freedom of the pieces involved, but it is a good starting point. In an open position, bishops are more valuable than knights (a bishop pair can easily be worth seven points or more in some situations); conversely, in a closed position, bishops are less valuable than knights. However, a knight in the center of the board that cannot be taken is known as a knight outpost and threatens several fork instances. In such a case, a knight is worth far more than a bishop. Also, many pieces have a partner. By doubling up two knights, two rooks, rook and queen or bishop and queen the pieces can get stronger than the sum of the individual pieces alone. When pieces lose their partner, their values slightly decrease. The king is priceless since its capture results in the defeat of that player and brings about the end of that game. However, especially in the endgame, the king can also be a fighting piece, and is sometimes given a fighting value of four.

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