Chaturaji - Rules - Piece Moves

Piece Moves

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8 8
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6 6
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2 2
1 1
a b c d e f g h
Boat move. The boat at f6 can move to any of the four squares marked with a cross.

The game is played with pieces of four different colors as shown in the diagram. Each player has four pieces on the back rank with four pawns in front of them on the second rank. The four pieces are king, elephant, horse and boat (or ship in some sources). The king moves like the chess king, the elephant like the chess rook and the horse like the chess knight. The boat corresponds to the chess bishop but has a more restricted range, like the alfil in shatranj. The boat moves two squares diagonally in any direction as shown in the diagram, jumping over the intervening square. Note that this differs from most ancient chess-like games where it is the elephant which normally corresponds to the chess bishop. Play turns pass clockwise around the board.

The pawn also moves as in chess, but does not have the option of an initial double-square move. Each of the four players' pawns moves and captures in a different direction along the board, as one would expect from the initial player's setup. For example, the red pawns which start on the g-file above move left across the board, promoting on the a-file. Also, the pawn's promotion rules are different; one must promote to the piece that starts on the same file (or rank) of the promotion square (king included) and one can promote only after one's piece of that type has been captured.

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