The System
Players can design custom superpowers using the Champions rules system. Rather than offering a menu of specific powers, Champions powers are defined by their effects. (An energy blast is the same power regardless of whether it represents a laser beam, ice powers, or mystical spells.) The Champions rulebook includes rules governing many different types of generic powers which can then be modified to fit the players idea.
This allows players to simulate situations found in superhero stories. Like most comic book heroes, characters and villains are frequently knocked out of the fight but seldom killed. There are special rules for throwing heavy objects like aircraft carriers.
Champions, at the time, was unusual for only using six-sided dice. Most roleplaying games of the period used additional types of polyhedral dice.
Read more about this topic: Champions (role-playing Game)
Famous quotes containing the word system:
“All who wish to hand down to their children that happy republican system bequeathed to them by their revolutionary fathers, must now take their stand against this consolidating, corrupting money power, and put it down, or their children will become hewers of wood and drawers of water to this aristocratic ragocracy.”
—Andrew Jackson (1767–1845)
“Short of a wholesale reform of college athletics—a complete breakdown of the whole system that is now focused on money and power—the women’s programs are just as doomed as the men’s are to move further and further away from the academic mission of their colleges.... We have to decide if that’s the kind of success for women’s sports that we want.”
—Christine H. B. Grant, U.S. university athletic director. As quoted in the Chronicle of Higher Education, p. A42 (May 12, 1993)