Description
Typical machines of the era used a single CPU to drive the entire system. A typical program would first load data into memory (often using pre-rolled library code), process it, and then write it back out. This required the CPUs to be fairly complex in order to handle the complete set of instructions they would be called on to perform. A complex CPU implied a large CPU, introducing signalling delays while information flowed between the individual modules making it up. These delays set a maximum upper limit on performance, the machine could only operate at a cycle speed that allowed the signals time to arrive at the next module.
Cray took another approach. At the time, CPUs generally ran slower than the main memory they were attached to. For instance, a processor might take 15 cycles to multiply two numbers, while each memory access took only one or two. This meant there was a significant time where the main memory was idle. It was this idle time that the 6600 exploited.
Instead of trying to make the CPU handle all the tasks, the 6600 CPUs handled arithmetic and logic only. This resulted in a much smaller CPU which could operate at a higher clock speed. Combined with the faster switching speeds of the silicon transistors, the new CPU design easily outperformed everything then available. The new design ran at 10 MHz (100 ns cycle), about ten times faster than other machines on the market. In addition to the clock being faster, the simple processor executed instructions in fewer clock cycles; for instance, the CPU could complete a multiplication in ten cycles.
However, the CPU could only execute a limited number of simple instructions. A typical CPU of the era had a complex instruction set, which included instructions to handle all the normal "housekeeping" tasks such as memory access and input/output. Cray instead implemented these instructions in separate, simpler processors dedicated solely to these tasks, leaving the CPU with a much smaller instruction set. (This was the first of what later came to be called reduced instruction set computer (RISC) design.) By allowing the CPU, peripheral processors (PPs) and I/O to operate in parallel, the design considerably improved the performance of the machine. Under normal conditions a machine with several processors would also cost a great deal more. Key to the 6600's design was to make the I/O processors, known as peripheral processors (PPs), as simple as possible. The PPs were based on the simple 12-bit CDC 160A, which ran much slower than the CPU, gathering up data and "squirting" it into main memory at high speed via dedicated hardware.
The machine as a whole operated in a fashion known as barrel and slot, the "barrel" referring to the ten PPs, and the "slot" the main CPU. For any given slice of time, one PP was given control of the CPU, asking it to complete some task (if required). Control was then handed off to the next PP in the barrel. Programs were written, with some difficulty, to take advantage of the exact timing of the machine to avoid any "dead time" on the CPU. With the CPU running much faster than on other computers, each memory access took ten CPU clock cycles to complete, so by using ten PPs, each PP was guaranteed one memory access per machine cycle.
The 10 PPs were implemented virtually; there was CPU hardware only for a single PP. This CPU hardware was shared and operated on 10 PP register sets which represented each of the 10 PP states (similar to modern multithreading processors). The PP register barrel would "rotate", with each PP register set presented to the "slot" which the actual PP CPU occupied. The shared CPU would execute all or some portion of a PP's instruction whereupon the barrel would "rotate" again, presenting the next PP's register set (state). Multiple "rotations" of the barrel were needed to complete an instruction. A complete barrel "rotation" occurred in 1000 nanoseconds (100 nanoseconds per PP), and an instruction could take from 1 to 5 "rotations" of the barrel to be completed, or more if it was a data transfer instruction.
The basis for the 6600 CPU is what would today be referred to as a RISC system, one in which the processor is tuned to do instructions which are comparatively simple and have limited and well-defined access to memory. The philosophy of many other machines was toward using instructions which were complicated — for example, a single instruction which would fetch an operand from memory and add it to a value in a register. In the 6600, loading the value from memory would require one instruction, and adding it would require a second one. While slower in theory due to the additional memory accesses, the fact that in well-scheduled code, multiple instructions could be processing in parallel offloaded this expense. This simplification also forced programmers to be very aware of their memory accesses, and therefore code deliberately to reduce them as much as possible.
Read more about this topic: CDC 6600
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