Knights
The other significant concept in Cities and Knights is the concept of knights, which replace the concept of soldiers and the largest army. Knights are units that require continuous maintenance through their activation mechanism, but have a wide variety of functions. Knights can be promoted through three ranks, although promotion to the final rank is a special ability granted by the city improvement the Fortress.
Knights are placed on the board in a similar manner to settlements, and can be used to block opposing roads, active or not. However, knights must be activated in order to perform other functions, which immediately deactivate the knight. Knights cannot perform actions on the same turn they are activated, but can be reactivated on the same turn as performing an action. These actions include:
- Moving along a road (with Seafarers, a line of ships)
- Displacing opposing knights of a lower rank, forcing the lower ranked knight to retreat
- Dispelling the robber (with Seafarers, also the pirate) if it is stationed nearby
If a knight is promoted or forced to retreat, its active status does not change.
The standard Cities and Knights game comes with 24 knights, 6 of each color. The 5/6 player extension adds a further 12 knights, 6 each of two new colors.
Read more about this topic: Catan: Cities & Knights
Famous quotes containing the word knights:
“The threadbare trees, so poor and thin,
They are no wealthier than I;
But with as brave a core within
They rear their boughs to the October sky.
Poor knights they are which bravely wait
The charge of Winters cavalry,
Keeping a simple Roman state,
Discumbered of their Persian luxury.”
—Henry David Thoreau (18171862)
“Here we have bishops, priests, and deacons, a Censorship Board, vigilant librarians, confraternities and sodalities, Duce Maria, Legions of Mary, Knights of this Christian order and Knights of that one, all surrounding the sinners free will in an embattled circle.”
—Sean OCasey (18841964)