Car Wars - Game Play

Game Play

In Car Wars, players assume control of one or more automobiles, which may include any powered vehicle, from motorcycles to semi trucks. Optional rules include piloting helicopters, ultralights, balloons, boats, submarines and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), souped-up components (like heavy-duty fire-proof wheels, and nitro injectors), and defensive elements (armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat.

The published games use paper counters to represent vehicles in a simulated battle upon printed battlemaps. Most editions of the game were published to use a 1-inch = 15-feet scale (1:180 scale), although the Fifth Edition switched to 1-inch = 5-feet (1:60 scale). At this larger scale, players can use miniature toy vehicles such as Hot Wheels or Matchbox cars, S gauge model railroading scenery, or 28mm-30mm scale wargaming miniatures. Some play at yet other scales by using toys such as Micro Machines, or even 1/25th scale models in the game.

Car Wars had many scenarios available and the system allowed for players to make their own. Common scenarios included making it successfully through a harrowing gauntlet and competition in an arena to win a virtual cash prize with which to upgrade their cars. Many game sessions consist of players taking their cars through many successive arena-style scenarios, upgrading their cars between each round. At the height of the game's popularity, many gaming conventions and gaming clubs sponsored Car Wars tournaments where finalist players could win real world prizes.

Car Wars uses a number of standard six-sided dice to determine the outcomes of weapon fire, damage and vehicle control during the game. The game is played in turns, where each turn represents one second of real time. Each turn was initially divided into ten phases (first edition) then to five phases (revised edition) and finally, in the latest edition (Car Wars 5.0) three phases. All action in Car Wars is simultaneous. Players do not roll for initiative which is common in other combat games, instead, each phase, a vehicle moves a number of inches determined by the vehicle's speed and players may fire weapons on any phase as long as they have line-of-sight with a target of their choosing. As part of movement players may attempt turns and other maneuvers of increasing difficulty. The more maneuvers one attempts in a turn and the more difficult they are, the more likely it is that a player's car will skid or crash. After all phases of movement and combat are resolved, a new turn begins. Typically, a game is over after a few turns, which represents a battle being over in a few seconds of real time, but because every action in the game must be resolved a typical game takes a few hours to play.

While the core of the original Car Wars was a boardgame, the supplements allowed it to be extended into a larger role-playing game. Other expansions such as rule-additions, mini-scenarios and dual-stated products like Autoduel Champions (for use with Car Wars or Champions) published in game magazines expanded the game even further.

Read more about this topic:  Car Wars

Famous quotes containing the words game and/or play:

    The most disgusting cad in the world is the man who, on grounds of decorum and morality, avoids the game of love. He is one who puts his own ease and security above the most laudable of philanthropies.
    —H.L. (Henry Lewis)

    our Saviour asked his dear mother
    If he could play at ball.
    Unknown. The Bitter Withy (l. 3–4)