Bullet Time

Bullet time (also known as frozen time, the big freeze, dead time, flow motion, or time slice) is a special and visual effect that refers to a digitally enhanced simulation of variable-speed (i.e. slow motion, time-lapse, etc.) photography used in films, broadcast advertisements, and video games. It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and unfilmable events, such as flying bullets) and space (by way of the ability of the camera angle—the audience's point-of-view—to move around the scene at a normal speed while events are slowed). This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow-mo, temps mort, and virtual cinematography.

The term "bullet time" is a registered trademark of Warner Bros., who first used it in March 2005, in connection with the video game The Matrix Online. The term had previously been used in the promotion of the 1999 film The Matrix, and in reference to the slow motion effects in the 2001 video game Max Payne.

Read more about Bullet Time:  Technology, History

Famous quotes containing the words bullet and/or time:

    It’s not the bullet with my name on it that worries me. It’s the one that says “To whom it may concern.”
    —Anonymous Belfast Resident. quoted in Guardian (London, Oct. 16, 1991)

    The Virgin filled so enormous a space in the life and thought of the time that one stands now helpless before the mass of testimony to her direct action and constant presence in every moment and form of the illusion which men thought they thought their existence.
    Henry Brooks Adams (1838–1918)