Brian Moriarty


Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer (1985), Trinity (1986) and Beyond Zork: The Coconut of Quendor (1987).

Two earlier games, Adventure in the 5th Dimension (1983) and Crash Dive! (1984), were published in the pages of ANALOG Computing, a magazine for Atari home computer enthusiasts.

He is probably best known for his first graphic adventure game, Loom, published in 1990 by Lucasfilm Games. He also collaborated with Ron Cobb on the design of Loadstar: The Legend of Tully Bodine (1994) for Rocket Science Games, and worked on an unreleased incarnation of Steven Spielberg's The Dig (1995), some elements of which were included in the released version of the game.

In an interview with Adventure Classic Gaming Moriarty described his days at Infocom as among the greatest experiences of his life:

It was a tradition at Infocom to have an Implementors Lunch every Tuesday. The first one I attended was rather intimidating. Seated at the table around me were Marc Blank and Dave Lebling, co-authors of the original Zork; Michael Berlyn, author of Suspended and Infidel; Stu Galley, author of The Witness and Seastalker; Steve Meretzky, author of Planetfall and Sorcerer; and Douglas Adams, who was working with Steve on the soon-to-be-released game based on The Hitchhiker's Guide to the Galaxy. To an avid gamer like me, this was like being invited to tea at Abbey Road with the Beatles!

Moriarty now lectures as a Professor of Interactive Media and Game Development at Worcester Polytechnic Institute. On occasion, he delivers public lectures, one of which has been turned into an amateur dramatics production.

Read more about Brian Moriarty:  Primary Works

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