Blender (software) - Features

Features

Blender has a relatively small installation size, of about 70 megabytes for builds and 115 megabytes for official releases. Official versions of the software are released for Linux, Mac OS X, Microsoft Windows, and FreeBSD. Though it is often distributed without extensive example scenes found in some other programs, the software contains features that are characteristic of high-end 3D software. Among its capabilities are:

  • Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, digital sculpting, outline font, and a new n-gon modeling system called B-mesh.
  • Internal render engine with scanline ray tracing, indirect lighting, and ambient occlusion that can export in a wide variety of formats.
  • A new pathtracer render engine called Cycles.
  • Integration with a number of external render engines through plugins.
  • Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, and vertex weighting.
  • Simulation tools for Soft body dynamics including mesh collision detection, LBM fluid dynamics, smoke simulation, and Bullet rigid body dynamics.
  • A particle system which includes support for particle-based hair.
  • Modifiers to apply non-destructive effects.
  • Python scripting for tool creation and prototyping, game logic, importing and/or exporting from other formats, task automation and custom tools.
  • Basic non-linear video/audio editing.
  • Game Blender, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to video game construction.
  • A fully integrated node-based compositor within the rendering pipeline.
  • Procedural and node-based textures, as well as texture painting, projective painting, vertex painting, and weight painting.
  • Realtime control during physics simulation and rendering.
  • Camera and object tracking.
  • Using the node editor to create anisotropic metallic materials

  • A 3D rendering with ray tracing and ambient occlusion using Blender and YafaRay

  • Blender can create very high resolution models and renderings

  • Sintel and her dragon rendered with Blender. Blender offers the ability to create realistic-looking character models.

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