Video Games
Several video games based on the animated continuity were released during the 16-bit game-machine era, using the The Adventures of Batman & Robin second season branding. Konami developed a game for the Super Nintendo Entertainment System (SNES), while Sega released versions of the game for the Sega Genesis/Mega Drive, Mega-CD and Game Gear. The SNES, Genesis/Mega Drive and Game Gear versions were side-scrolling action games, while the Mega-CD version featured a 3-D driving adventure. All of the games had art true to the series, while Sega's versions featured art elements directly from the show's creators. The CD version has over 20 minutes of original animated footage comparable to the most well crafted episodes, with the principal voice actors reprising their roles. The critical reception of these games were varied but above average.
There was also a game made for the Game Boy based on the series and created around the same time. Developed and published by Konami, this game was distinctive upon the fact that it still used the earlier Batman: The Animated Series moniker instead of the The Adventures of Batman & Robin second season title given to the other games.
Batman: Vengeance was released for the GameCube, PlayStation 2, and Xbox in 2001; it was based on The New Batman Adventures and reunited much of the voice cast. It was followed by Batman: Rise of Sin Tzu, released in 2003. Two other games based on The New Batman Adventures, titled Batman: Gotham City Racer and Batman: Chaos in Gotham, released in 2001, for the PlayStation and Game Boy Color, respectively. Though not directly related, the 2009 game Batman: Arkham Asylum features some of the old voice talent from Batman: The Animated Series reprising their roles, and the 2011 game Batman: Arkham City features Batman, Robin and Catwoman's costumes from the series as downloadable content.
Read more about this topic: Batman: The Animated Series
Famous quotes related to video games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)