Baldur's Gate (series) - Games

Games

Overview on titles in the Baldur's Gate series
Title Release Windows Mac OS PS2 Xbox GameCube GBA Android iOS Notes
Baldur's Gate 1998 Yes Yes No No No No No No Developed by BioWare
Baldur's Gate: Tales of the Sword Coast 1999 Yes Yes No No No No No No Expansion, developed by BioWare
Baldur's Gate II: Shadows of Amn 2000 Yes Yes No No No No No No Developed by BioWare
Baldur's Gate II: Throne of Bhaal 2001 Yes Yes No No No No No No Expansion, developed by BioWare
Baldur's Gate: Dark Alliance 2001–2004 No No Yes Yes Yes Yes No No Spin-off, originally developed by Snowblind Studios
Baldur's Gate: Dark Alliance II 2004 No No Yes Yes No No No No Spin-off
Baldur's Gate III: The Black Hound Cancelled No No No No No No No No Was to be developed by Black Isle Studios
Baldur's Gate: Enhanced Edition 2012 Yes Yes No No No No Yes Yes Enhanced Edition, developed by Overhaul Games
Baldur's Gate II: Enhanced Edition 2013 Yes Yes No No No No Yes Yes Enhanced Edition, developed by Overhaul Games

The Baldur's Gate series brought many technical advancements over computer-based role-playing games of the past. BioWare's Infinity Engine offers a pre-rendered isometric worldview, with sprite-based characters. Baldur's Gate was also the third computer game ever to make use of the Lua scripting language. The engine was also used for Planescape: Torment and the Icewind Dale series.

The games are based on a real-time modification of the second edition AD&D (Advanced Dungeons & Dragons) ruleset. The player's party can have up to six members, either created by the player according to the AD&D rules or NPCs recruited by the protagonist from the game world. Numerous side quests and plot twists are associated with particular NPCs and can be activated if they are found in the player's party. Through extensive, context-dependent dialogue, many characters inside and outside the player's party are fleshed out and given an added level of complexity.

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