Autodesk 3ds Max - Rendering

Rendering

Scanline rendering
The default rendering method in 3DS Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and ray tracing.
mental ray
mental ray is a production quality renderer developed by mental images. It is integrated into the later versions of 3ds Max, and is a powerful raytracing renderer with bucket rendering, a technique that allows distributing the rendering task for a single image between several computers efficiently, using TCP network protocol.
RenderMan
A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms. Used by Pixar for rendering several of their CGI animated films.
V-Ray
A third-party render engine plug-in for 3D Studio MAX. It is widely used, frequently substituting the standard and mental ray renderers which are included bundled with 3ds Max. V-Ray continues to be compatible with older versions of 3ds Max.
Brazil R/S
A third-party high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and global illumination.
FinalRender
Another third-party raytracing render engine created by Cebas. Capable of simulating a wide range of real-world physical phenomena.
Fryrender
A third party photorealistic, physically based, unbiased and spectral renderer created by RandomControl capable of very high quality and realism.
Arion Render
A third party hybrid GPU+CPU interactive, unbiased raytracer created by RandomControl, based on Nvidia CUDA.
Indigo Renderer
A third-party photorealistic renderer with plugins for 3ds max.
Maxwell Render
A third-party photorealistic rendering system created by Next Limit Technologies providing robust materials and highly accurate unbiased rendering.
Octane Render
A third party unbiased GPU raytracer with plugins for 3ds max, based on Nvidia CUDA.
BIGrender 3.0
Another third-party rendering plugin. Capable of overcoming 3DS rendering memory limitations with rendering huge pictures.
Luxrender
An open-source raytracer supporting 3DS Max, Cinema 4D, Softimage, and Blender. Focuses on photorealism by simulating real light physics as much as possible.

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