Aurora Toolset - Application Outside of Fantasy Gaming

Application Outside of Fantasy Gaming

The Education Arcade, which began as a collaboration between Microsoft and MIT's Comparative Media Studies program, has used the Aurora toolset combined with custom content to convert the game into a teaching tool, simulating the environment and setting of Colonial America during the American Revolution. A city in Virginia circa 1773 was recreated, providing a stage for teaching grade school students about the life, culture, and history of Colonial America.

A group of graduate students working in the Computer Writing and Research Lab at the University of Texas at Austin used the toolkit to develop a prototype version of a game to be used in undergraduate rhetoric courses. The game, whose working title is "Rhetorical Peaks," asks players to come up with an argument that explains the mysterious death of a rhetoric professor. To gather evidence for their argument, players explore the virtual environment and interact with non-player characters in order to gather testimony and other clues. The game builds on case-based pedagogy, which was first elaborated by Lynn Troyka and currently being pursued by a group of researchers and teachers at the Iowa State University.

Read more about this topic:  Aurora Toolset

Famous quotes containing the words application, fantasy and/or gaming:

    There are very few things impossible in themselves; and we do not want means to conquer difficulties so much as application and resolution in the use of means.
    François, Duc De La Rochefoucauld (1613–1680)

    The search for conspiracy only increases the elements of morbidity and paranoia and fantasy in this country. It romanticizes crimes that are terrible because of their lack of purpose. It obscures our necessary understanding, all of us, that in this life there is often tragedy without reason.
    Anthony Lewis (b. 1927)

    Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.
    Samuel Johnson (1709–1784)