Augmented Reality - History

History

  • 1901: L. Frank Baum, an author, first mentions the idea of an electronic display/spectacles that overlays data onto real life (in this case 'people'), it's named a 'character marker'.
  • 1957–62: Morton Heilig, a cinematographer, creates and patents a simulator called Sensorama with visuals, sound, vibration, and smell.
  • 1966: Ivan Sutherland invents the head-mounted display and positions it as a window into a virtual world.
  • 1975: Myron Krueger creates Videoplace to allow users to interact with virtual objects for the first time.
  • 1989: Jaron Lanier coins the phrase Virtual Reality and creates the first commercial business around virtual worlds.
  • 1990: The term "'Augmented Reality'" is believed to be attributed to Tom Caudell, a former Boeing ] researcher.
  • 1992: L.B. Rosenberg develops one of the first functioning AR systems, called Virtual Fixtures, at the U.S. Air Force Research Laboratory—Armstrong, and demonstrates benefits to human performance.
  • 1992: Steven Feiner, Blair MacIntyre and Doree Seligmann present the first major paper on an AR system prototype, KARMA, at the Graphics Interface conference.
  • 1993 A widely cited version of the paper above is published in Communications of the ACM - Special issue on computer augmented environments, edited by Pierre Wellner, Wendy Mackay, and Rich Gold.
  • 1993: Loral WDL, with sponsorship from STRICOM, performed the first demonstration combining live AR-equipped vehicles and manned simulators. Unpublished paper, J. Barrilleaux, "Experiences and Observations in Applying Augmented Reality to Live Training", 1999.
  • 1994: Julie Martin creates first 'Augmented Reality Theater production', Dancing In Cyberspace, funded by the Australia Council for the Arts, features dancers and acrobats manipulating body–sized virtual object in real time, projected into the same physical space and performance plane. The acrobats appeared immersed within the virtual object and environments. The installation used Silicon Graphics computers and Polhemus sensing system.
  • 1998: Spatial Augmented Reality introduced at University of North Carolina at Chapel Hill by Raskar, Welch, Fuchs.
  • 1999: Hirokazu Kato (加藤 博一) created ARToolKit at HITLab, where AR later was further developed by other HITLab scientists, demonstrating it at SIGGRAPH.
  • 2000: Bruce H. Thomas develops ARQuake, the first outdoor mobile AR game, demonstrating it in the International Symposium on Wearable Computers.
  • 2008: Wikitude AR Travel Guide launches on 20 Oct 2008 with the G1 Android phone.
  • 2009: ARToolkit was ported to Adobe Flash (FLARToolkit) by Saqoosha, bringing augmented reality to the web browser.
  • 2009: project SixthSense from MIT showcased projection based wearable AR pendent device.
  • 2011 : LASTER Technologies, a French start-up from University of Paris Sud (Orsay), has developed first augmented reality ski goggle in the market, demonstrating it at SIGGRAPH.

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