Technical Specifications
- MOS 65SC02 processor running at up to 4 MHz (~3.6 MHz average)
- 8-bit CPU, 16-bit address space
- Sound engine
- 4 channel sound (Lynx II with panning)
- 8-bit DAC for each channel (4 channels × 8-bits/channel = 32 bits commonly quoted)
- Video DMA driver for liquid-crystal display
- 4,096 color (12-bit) palette
- 16 simultaneous colors (4 bits) from palette per scanline (more than 16 colors can be displayed by changing palettes after each scanline)
- Suzy (16-bit custom CMOS chip running at 16 MHz)
- Graphics engine
- Hardware drawing support
- Unlimited number of high-speed sprites with collision detection
- Hardware high-speed sprite scaling, distortion, and tilting effects
- Hardware decoding of compressed sprite data
- Hardware clipping and multi-directional scrolling
- Variable frame rate (up to 75 frames/second)
- 160 × 102 standard resolution (16,320 addressable pixels)
- Math co-processor
- Hardware 16-bit × 16-bit → 32-bit multiply with optional accumulation; 32-bit ÷ 16-bit → 16-bit divide
- Parallel processing of CPU and a single multiply or a divide instruction
- Graphics engine
- RAM: 64 KB 120ns DRAM
- Storage
- Cartridge - 128, 256 and 512 KB exist, up to 2 MB is possible with bank-switching logic.
- Some (homebrew) carts with EEPROM to save hi-scores.
- Other System Support
- 8 System timers (2 reserved for LCD timing, one for UART)
- Interrupt controller
- UART (for Comlynx) (fixed format 8E1, up to 62500 Bd)
- 512 bytes of bootstrap and game-card loading ROM
- Ports:
- Headphone port (3.5 mm stereo; wired for mono on the original Lynx)
- Comlynx (multiple unit communications, serial)
- LCD Screen: 3.5" diagonal
- Battery holder (six AA) ~4–5 hours (Lynx I) ~5–6 hours (Lynx II)
Read more about this topic: Atari Lynx
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