Marketing and Release
Asheron's Call launched nine months after Everquest on November 2, 1999. After its release Asheron's Call had 80,000 players by the end of its first year. By the end of 2000 its subscription rate was third behind Ultima Online and Everquest, with 90,000 subscribers from 200,000 box sales. While neither Turbine nor Microsoft have been forthcoming in releasing exact subscription counts, it is believed that Asheron's Call peaked in popularity in early 2002 at about 120,000 accounts and has since dropped to below 10,000. Dark Age of Camelot had 200,000 subscribers in May 2002, taking Asheron's Call's spot as third most popular virtual world.
In December 2003, Turbine purchased the rights to the Asheron's Call franchise from Microsoft and assumed full responsibility for content development, customer service, billing and marketing in 2004.
In order to play Asheron's Call, one must first purchase the game or download the two week free trial. Asheron's Call is a subscription service with a monthly fee of $12.95. Discounts are available for multi-month subscriptions.
Read more about this topic: Asheron's Call
Famous quotes containing the word release:
“If I were to be taken hostage, I would not plead for release nor would I want my government to be blackmailed. I think certain government officials, industrialists and celebrated persons should make it clear they are prepared to be sacrificed if taken hostage. If that were done, what gain would there be for terrorists in taking hostages?”
—Margaret Mead (19011978)