Angle of View - Cinematography and Video Gaming

Cinematography and Video Gaming

Modifying the angle of view over time, or zooming, is a frequently used cinematic technique.

For a visual effect, some first person video games (especially racing games), widen the angle of view beyond 90° to exaggerate the distance the player is travelling, thus exaggerating the player's perceived speed and giving a tunnel effect (like pincushion distortion). Narrowing the view angle gives a zoom in effect. Also see Field of view in video games.

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