Features and Editorial Style
AA covered both 'games' and 'serious' side of the CPC, maintaining a 50/50 coverage throughout its run. The editorial coverage was always seen as being one of the three main areas; there was the games (or leisure), serious (programming, business software etc.), and the regulars. Features would come and go, but there was long-running features including 'Amscene', 'Forum', 'Action Test', and 'Cheat Mode'.
- Amscene
The latest CPC news regarding all things in the Amstrad world. Later included the games charts and games preview pages.
- Reaction
The readers letters were answered in the Reaction section, where numerous arguments and, usually good natured, humour was found. Later during AAs run the standout letter of the month was highlighted and given the star prize award of £25.00. The technical problems page 'Problem Attic' started out in the Reaction pages in the early years before getting its own space. "If your CPC’s in danger, if you need help, then you can contact the AA team."
- Action Test
The review approach included a main write up, a second opinion box, a good news / bad news comparison list and the percentages. Percentages were given to Graphics, Sonics, Grab Factor, Staying Power and an overall AA Rating. High rated games of 80% and above were given an 'AA Rave' accolade, while the highest rated game of the month received the 'Mastergame' award. This review style continued well into the early 1990s when the award accolades were scrapped. As budget games became more prominent during the CPC's life AA covered this growing market by including budget reviews in the 'Budget Bonanza' and later 'Action Replay' sections.
- The Pilgrim
Interactive fiction was covered by "The Pilgrim", then "Balrog" and "The Examiner". The Pilgrim format included the latest adventure game reviews. 'Clue Sniffing With The Pilgrim' included adventure clues and tips. 'Pilgrim Post' was the letters column for adventure game topics. 'Adventure News' detailed the latest happenings in the world of adventure games.
- Forum
The Forum carried on from the Problem Attic column where the resident Technical Editor answered reader's hardware or software problems and queries. As space in the magazine became restrictive other features like 'Helpline' and 'Ask Alex' were merged into the new 'Techy Forum'.
- Type-In
One long running feature of AA was the Type-In section. This included utility, games and demo type-ins sent in by the readers. This involved typing the program code into the computer then running it. This itself split the readership over whether the programs should be put on the covertape instead. Over a six month period this is what happened, until this practice (and ultimately the Type-Ins section) was abandoned due to space restrictions.
- Helpline
The Helpline page was where eager Amstrad readers would offer contact details help fellow readers having problems. The page was later merged with Technical Forum.
- Cheat Mode
The tips pages included game pokes, tips, cheats and maps all contributed by the readers.
- Aafterthought
Initially called Rear View, the back page was where all the loose ends were closed off, like competition winner results and last minute happenings.
- Features
As activity in the Amstrad world declined, the editorial staff, and editorial content, was constantly being reduced and the magazine adopted an increasingly eccentric style, with one edition in particular featuring an eight-page script for a Christmas pantomime. Later on, a double spread review for the 2nd Teenage Mutant Hero Turtles game was split between the review itself and bizarre transcribed interview between Rod Lawton and Adam Peters (pretending to be one of the turtles). Peters would usually try and promote his band in some way (he featured on the cover of 'music orientated' issue and had one of his techno-MIDI band's songs on the covertape). The magazine is also notable for pioneering the kind of responses – sometimes dry, sometimes surreal, usually humorous and mildly rude – to readers' letters of a form now seen throughout UK gaming magazine culture. These characteristics, for many readers, added to AA's charm.
Read more about this topic: Amstrad Action
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