Games
- 1994 - Wolfenstein 3D, Tester (Atari Corporation)
- 1994 - Doom II: Hell on Earth, Level Designer (id Software)
- 1994 - Doom, Level Designer (Sega)
- 1995 - The Ultimate Doom, Level Designer (GT Interactive Software)
- 1995 - Doom, Tester (WMS Industries)
- 1996 - Quake, Level Designer, Sound Designer, Tools Programmer (id Software)
- 1996 - H!Zone, Co-Producer (WizardWorks Software)
- 1996 - Hexen: Beyond Heretic, Co-Producer (GT Interactive Software)
- 1996 - Final Doom, Level Designer (id Software and Atari, Inc.)
- 1997 - Quake Mission Pack 1: Scourge of Armagon, Level Designer (id Software)
- 1997 - Quake Mission Pack 2: Dissolution of Eternity, Level Designer (id Software)
- 1997 - Quake II, Level Designer, Sound Designer, Tools Programmer (Activision)
- 1997 - Doom 64, Level Designer (Midway Games)
- 1998 - Dominion: Storm Over Gift 3, Sound Designer (Eidos Interactive)
- 2000 - Timeline, Co-Designer, Co-Writer (Eidos Interactive)
- 2000 - American McGee's Alice, Creative Director, Co-Writer, Designer (Electronic Arts)
- 2004 - American McGee Presents: Scrapland, Producer (Enlight Software)
- 2006 - American McGee Presents: Bad Day L.A., Creative Director, Writer, Co-Designer (Enlight Software)
- 2008 - American McGee's Grimm, Project Leader, Creative Director, Co-Writer, Co-Designer (Turner Broadcasting System)
- 2009 - DexIQ, Project Leader, Creative Director (Spicy Horse)
- 2011 - Alice: Madness Returns, Creative Director, Co-Writer, Designer (Spicy Horse) (Electronic Arts)
- 2012 - BigHead Bash (Spicy Horse)
- 2012 - Crazy Fairies (Spicy Horse)
- 2012 - Akaneiro: Demon Hunters (Spicy Horse)
Read more about this topic: American McGee
Famous quotes containing the word games:
“The rules of drinking games are taken more serious than the rules of war.”
—Chinese proverb.
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)
“Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.”
—William Burroughs (b. 1914)
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