Heuristic Improvements
Further improvement can be achieved without sacrificing accuracy, by using ordering heuristics to search parts of the tree that are likely to force alpha-beta cutoffs early. For example, in chess, moves that take pieces may be examined before moves that do not, or moves that have scored highly in earlier passes through the game-tree analysis may be evaluated before others. Another common, and very cheap, heuristic is the killer heuristic, where the last move that caused a beta-cutoff at the same level in the tree search is always examined first. This idea can be generalized into a set of refutation tables.
Alpha-beta search can be made even faster by considering only a narrow search window (generally determined by guesswork based on experience). This is known as aspiration search. In the extreme case, the search is performed with alpha and beta equal; a technique known as zero-window search, null-window search, or scout search. This is particularly useful for win/loss searches near the end of a game where the extra depth gained from the narrow window and a simple win/loss evaluation function may lead to a conclusive result. If an aspiration search fails, it is straightforward to detect whether it failed high (high edge of window was too low) or low (lower edge of window was too high). This gives information about what window values might be useful in a re-search of the position.
Read more about this topic: Alpha-beta Pruning
Famous quotes containing the word improvements:
“I was interested to see how a pioneer lived on this side of the country. His life is in some respects more adventurous than that of his brother in the West; for he contends with winter as well as the wilderness, and there is a greater interval of time at least between him and the army which is to follow. Here immigration is a tide which may ebb when it has swept away the pines; there it is not a tide, but an inundation, and roads and other improvements come steadily rushing after.”
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