The Games
Scott Adams's original twelve adventure games were:
- Adventureland (computer game): Explore a fantasy landscape and collect thirteen treasures.
- Pirate Adventure (also called Pirate's Cove): Hunt for lost pirate treasure.
- Secret Mission (originally called Mission Impossible): Prevent terrorists from destroying a nuclear reactor.
- Voodoo Castle: Free a count from a voodoo curse.
- The Count: Kill Count Dracula.
- Strange Odyssey: Explore strange planets and collect treasure.
- Mystery Fun House: Capture secret plans hidden in a fun house.
- Pyramid of Doom: Plunder an Egyptian pyramid.
- Ghost Town: Search a Western ghost town for treasure.
- Savage Island parts I & II: The most challenging adventure games, you are not even aware of the adventure's goal. If you complete part one, you are given one of two passwords to play the second part.
- The Golden Voyage: Sail the world and find the fountain of youth.
The games were written using an in-house adventure creator with text compression and a sophisticated command interpreter running on a BBC Micro and a graphics tool running on an Apricot F1. The two parts were then merged, using a cross-compiler when necessary.
Read more about this topic: Adventure International
Famous quotes containing the word games:
“As long as lightly all their livelong sessions,
Like a yardful of schoolboys out at recess
Before their plays and games were organized,
They yelling mix tag, hide-and-seek, hopscotch,
And leapfrog in each others way alls well.”
—Robert Frost (18741963)
“Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.”
—Gustave Flaubert (18211880)