Capabilities
The editor and runtime engine were originally designed for Windows operating systems; though the runtime engine has been ported to Android, iOS, Linux and Mac OS X since the release of the source code. Prior to AGS 2.7, a DOS engine was also available; this has since been discontinued. It is not yet possible to run the editor to create games on operating systems other than Windows without an emulator or API wrapper such as Wine.
AGS can create games with a graphical range from 256 colours and a resolution of 320×200 (games with more "classic" looks) to truecolor games with a resolution of up to 1024×768 (games with more "modern" looks) and an alpha channel. The higher the resolution, the more demanding a game is on computer resources, resulting in the need for a faster computer.
It also supports the following graphics filters: none, 2x nearest-neighbor, 3x nearest-neighbor, 4x nearest-neighbor, hq2x, hq3x.
The program has the support of a sufficiently large number of multimedia formats: mod, S3M, wav, xm, midi, ogg, mp3, avi - version 2.61. Version 2.72 has support for IT and S3M.
Read more about this topic: Adventure Game Studio
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