History
Founded in 1987 as a Delaware corporation, Acclaim maintained operations in the United States, the United Kingdom, Germany, France, Spain, Australia, and Japan. In its first years, Acclaim was exclusively a video game publisher, either farming out the creation of its video games to external developers or localizing existing video games from overseas. But as it grew, it purchased some independent studios, including Iguana Entertainment of Austin, Texas, Probe Entertainment of London, England and Sculptured Software of Salt Lake City, Utah.
The name of the company was picked because it had to be alphabetically above the co-founder's former place of employment, Activision, and also had to be alphabetically above Accolade (another company formed by ex-Activision employees). This was a common formula for picking names of new companies that were founded by ex-Activision employees (the founders of Activision used this formula when they left Atari).
Many of Acclaim's products were licensed titles: games based on comics, television series (including wrestling shows and cartoons) and movies. They were also responsible for the ports of many of Midway's arcade games in the early-to-mid 1990s, including the Mortal Kombat series. They also published some games from other companies that at the time of publication didn't have an American branch, such as Technōs Japan's Double Dragon II: The Revenge and Taito's Bust-a-Move series. Several games in the Acclaim catalog are frequently cited as among the worst of all time, a fact that has continued to earn it the derision of gamers and gaming media.
The waning of the arcade game industry, coupled with some poor sales and public enthusiasm from several key titles led to the eventual loss of many of their licenses. One result of this was their late refactoring of the Dave Mirra's Freestyle BMX series. To add to that, their arcade game Batman Forever, as well as its console adaptations, had poor sales also due to poor gameplay.
In 1995, the company acquired Sculptured Software and Probe Entertainment.
A less significant aspect of Acclaim's business was the development and publication of strategy guides relating to their software products and the issuance of "special edition" comic magazines, via Acclaim Comics, to support the more lucrative brand names. Lastly, they created the ASF/AMC motion capture format which is still in use in the industry today.
Acclaim enjoyed a long relationship with the World Wrestling Federation dating back to 1988's WWF WrestleMania. However, after failing to match the success of World Championship Wrestling's THQ/AKI games amidst the Monday Night Wars, the WWF unexpectedly defected to THQ in 1999. Acclaim then picked up the license to Extreme Championship Wrestling and released two lackluster games for the company. ECW declared bankruptcy in 2001 while still owing Acclaim money. The game publisher would release three marginal wrestling titles under the Legends of Wrestling banner in the throes of its final years.
During Acclaim's decline towards bankruptcy, Steve Perry, an executive, made several infamous business and marketing decisions. One example was a promise to UK gamers that a £500 prize would be awarded to up to five winners who would name their baby "Turok", to promote the release of Turok: Evolution. Another was an attempt to buy advertising space on actual tombstones for a Shadowman game.
The company also had a history of shady dealings with its employees. Roughly two years after its acquisition of the Salt Lake City-based Sculptured Software, during which it offered Sculptured Software employees what looked like iron-clad contracts and stock that would be vested over the course of the contracts, it abruptly laid off about half the company, violating its own contract terms. The lay-off, however, came so abruptly that the employees had to choose between taking a reasonable severance package (whose terms altered several times during the initial weeks after the layoff) and not suing, or join the other creditors and sue, but lose their severance packages. Roughly ten years later, one of numerous class action suits filed on behalf of stockholders was won, allowing some of these employees the chance at least to realize a return on some of the stock that had been vested . Named in this particular suit were founder and CEO Greg Fischbach, Edmond Sanctis, James Scoroposki and Gerard Agoglia.
Acclaim also suffered multiple lawsuits, a portion of them with former partners. Mary-Kate and Ashley Olsen sued over unpaid royalties. In the last iteration of the BMX series, semi-nude, nude and porn content (e.g., full motion video of strippers and nude female riders) was added in hopes of boosting sales. However, like most of their other contemporary titles, BMX XXX sold poorly and was derided for its trashy content and poor gameplay. Dave Mirra himself publicly disowned the game, stating that he was not involved in the decision to include nudity, and he sued Acclaim for fear of being associated with BMX XXX. Another was from Acclaim's own investors, claiming that Acclaim management had published misleading financial reports.
In 2001, Probe Entertainment became Acclaim Cheltenham.
In May, 2002 Acclaim bought most of the assets of the Software Creations studio and established a new development company, known as Acclaim Studios Manchester.
In December 2002, Acclaim closed its Salt Lake City studio (formerly veteran developer Sculptured Software).
Acclaim suffered severe financial problems in 2004, the result of most of their video and video game titles (like Showdown: Legends of Wrestling) selling very poorly. This resulted in the closure of Acclaim Studios Cheltenham and Acclaim Studios Manchester in England and other places and their filing for Chapter 11 bankruptcy protection, leaving many employees unpaid. Amongst the titles under development at the UK studios were Emergency Mayhem, Kung Faux and Made Man.
On September 1, 2004, Acclaim filed for Chapter 7 bankruptcy with the U.S. Bankruptcy Court of New York, which would virtually annihilate their company in liquidating all possible assets to pay off their enormous debt which reportedly tops USD$100 million.
An attempt to reopen the Cheltenham and Manchester studios in October 2004 (under the new name Exclaim) failed due to legal wrangling over IP, with both the US and UK administrators claiming rights.
In August 2005, former Activision executive Howard Marks purchased the name "Acclaim" for a reported $100,000. In the beginning of 2006, Marks formed a new company called Acclaim Games. According to a job listing for the company, Acclaim Games is aimed at the US and UK preteen multiplayer markets.
In 2006, Throwback Entertainment, a video game company that had once considered acquiring Acclaim Entertainment, announced that it had purchased 50+ of Acclaim's games, and vows to bring such titles as Re-Volt, Extreme-G, Gladiator: Sword of Vengeance, Vexx, Fur Fighters and many other franchises into the next generation and beyond. However the second iteration of Acclaim did not go well either due to connectivity and payment issues for their online games, along with a lack of action against dishonest players, earning that iteration of the company an "F" grade from the Los Angeles/Southern California Better Business Bureau.
In July 2010, We Go Interactive Co.,Ltd, based in Seoul, Korea, acquired all IP related with Re-Volt, RC Revenge Pro, RC De Go from Throwback Entertainment.
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