Coding Rules
The 64 possible 6-bit input codes can be classified according to their disparity, the number of 1 bits minus the number of 0 bits:
Ones | Zeros | Disparity | Number |
---|---|---|---|
0 | 6 | −6 | 1 |
1 | 5 | −4 | 6 |
2 | 4 | −2 | 15 |
3 | 3 | 0 | 20 |
4 | 2 | +2 | 15 |
5 | 1 | +4 | 6 |
6 | 0 | +6 | 1 |
The 6-bit input codes are mapped to 8-bit output symbols as follows:
- The 20 6-bit codes with disparity 0 are prefixed with
10
Example: 000111 → 10000111
Example: 101010 → 10101010 - The 14 6-bit codes with disparity +2, other than
001111
, are prefixed with00
Example: 010111 → 00010111 - The 14 6-bit codes with disparity −2, other than
110000
, are prefixed with11
Example: 101000 → 11101000 - The remaining 20 codes: 12 with disparity ±4, 2 with disparity ±6,
001111
,110000
, and the 4 control codes, are assigned to codes beginning with01
as follows:
Type | Input | Output | Type | Input | Output | Complement | ||
---|---|---|---|---|---|---|---|---|
−6 | 000000 |
01011001 |
+6 | 111111 |
01100110 |
01_xx__x | ||
−4 | 000001 |
01110001 |
+4 | 111110 |
01001110 |
01xx____ | ||
000010 |
01110010 |
111101 |
01001101 |
|||||
000100 |
01100101 |
111011 |
01011010 |
01x____x | ||||
001000 |
01101001 |
110111 |
01010110 |
|||||
010000 |
01010011 |
101111 |
01101100 |
01_____xx | ||||
100000 |
01100011 |
011111 |
01011100 |
|||||
−2 | 110000 |
01110100 |
+2 | 001111 |
01001011 |
01____x__ | ||
Control | K 000111 |
01000111 |
Control | K 111000 |
01111000 |
|||
K 010101 |
01010101 |
K 101010 |
01101010 |
Because we excluded the patterns 11110000
and 00001111
,
Note that no data symbol contains more than four consecutive matching bits, or begins or ends with more than three identical. Thus, the longest run of identical bits that will be produced is 6. (I.e. this is a (0,5) RLL code, with a worst-case running disparity of +3 to -3.)
Any occurrence of 6 consecutive identical bits constitutes a comma sequence or sync mark or syncword; it identifies the symbol boundaries precisely. Those 6 bits straddle the inter-symbol boundary with exactly 3 of those identical bits at the end of one symbol, and 3 of those identical bits at the start of the following next symbol.
Read more about this topic: 6b/8b Encoding
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”
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