Contests
- The Spike – 5 contestants must battle their way through a forest of spikes, then through a 'spike jaw'. After climbing up a hill, they collect a puzzle piece, slide down the other side of the hill and hand the puzzle piece to their team's 'builder' who builds the puzzle. Each puzzle piece is worth 10 points, and the first team to build their puzzle gets a bonus 30 points.
- The Observator – The two teams will see part of a music video. They will then be asked several questions relating to specific details in the video. Each team member has to say whether the facts are true or false. If they get it right, they get a point. When Angelica Bell was a presenter, it was played before The Avalanche. When Sophie McDonnell was a presenter, it was played after the 1st time 1 team plays The Cube.
- The Pulse – Renamed "The Brainbuster" until the last episode of Series 7 . A player will be picked at random to answer a general knowledge question. They can play – get it right and they get 100 points, get it wrong and they get nothing – or pass – their team-mates will vote on the question in the same manner as The Observator, with a maximum of 50 points.
- The Revolve – There is a revolving maze, with puzzle pieces in the centre. This works in much the same way as The Spike – 5 randomly picked contestants will get to the centre of the maze, grab a puzzle piece in their team's colour, get out of the maze and hand the piece to their builder who builds the puzzle.
- The Cube – There is a large tiltable cube with a ball inside. At various points within the layers are holes to drop the ball into, and at the bottom is a Hit Zone (20 points for the first two, 40 points for any others) and a Miss Zone (lose 10 points). There is also a chute that will give you a direct Hit. The game music is the same music for The Tensioner.
- The Square – Same rules as the cube apply but teams are restricted to only using 2 dimensions at a time.
- The Wire – This was only introduced when Sophie McDonnell was presenter. There is a large wire with 5 sections. Each player must manoeuvre a hoop along a section. Each completed section gives 20 points, you lose 5 points if the hoop touches the wire, with each section the hoops get smaller, and you get an extra 20 points if you complete the whole thing within two minutes.
- The Elevator – Players release a series of balls into a chute. They must then race the balls along an obstacle course, to get to their team's 'shooter'. By moving the shooter up, they release the tube they have to shoot the balls into. Each ball is worth 10 points, and you can get a maximum of 12 balls in your tube.
- The Fly – Each player grabs a suction cup, races along an obstacle course with it and hands it to their team's 'fly' – a player hooked up to the roof. By using the suction cups, the fly will pull him/herself along. The last suction cup will be used to prise open a pyramid. Inside the pyramid is a plunger which the fly will then hit. Each suction cup is worth 10 points if correctly placed, and the first to the plunger gets an extra 30 points.
- The Avalanche – Each player will battle through a small tunnel, and down a hill. There will then be several spikes jutting out of the floor with snowflakes stuck on them (in the earlier series, there were white and gold snowflakes, placed evenly, but in the later episodes on each stalagmite there was a white snowflake on top of a gold one). They then climb up a hill, slide down the other side and press their team's snowdome to secure their points. Each player that hits the snowdome gets 30 points, white snowflakes are worth 50 points and gold snowflakes are worth 80 points. The Avalanche usually comes at the end of each episode.
- "The Tensioner" – This was only introduced when Sally Gray was presenter. The team who have the least points after The Pulse will play this game. This is the only game to have 2 players from 1 team. The 2 will be attached to The Tensioner with bungy ropes and they must work together to avoid setting off the alarm as they make their way over the obstacles and up the course. If the ball touches either of the metal horizontal tubes, The alarm will sound and the 2 must return to the previous footsteps and start again. If a player stands on the footprints, they get 20/40 points. The team have to walk backwards. This didn't appear in the late series due to an appearance of The Cube then The Wire.
- "The Bridge" – This was only introduced when Sally Gray was presenter. Each team will be given a metal bridge to use between these islands in a group and they make sure they pick up these crystals. When they get to the end, they must place the crystals in the correct holes. Their feet must not touch the ground.
- "The Stinger" – This was only introduced when Sally Gray was presenter. The players have to move The Stinger through the course to pass it from the zone to the next.
Read more about this topic: 50/50 (children's Game Show)
Famous quotes containing the word contests:
“I love to deal with doctrines and events. The contests of men about men I greatly dislike.”
—James A. Garfield (18311881)
“In great contests each party claims to act in accordance with the will of God. Both may be, and one must be wrong.”
—Abraham Lincoln (18091865)
“They had their fortunes to make, everything to gain and nothing to lose. They were schooled in and anxious for debates; forcible in argument; reckless and brilliant. For them it was but a short and natural step from swaying juries in courtroom battles over the ownership of land to swaying constituents in contests for office. For the lawyer, oratory was the escalator that could lift a political candidate to higher ground.”
—Federal Writers Project Of The Wor, U.S. public relief program (1935-1943)