List of Video Games
Year | Title | Platform(s) | |||||||
---|---|---|---|---|---|---|---|---|---|
Dream | PS | PS2 | PS3 | Wii | Win | Xbox | X360 | ||
1999 | Hidden & Dangerous | Yes | Yes | No | No | No | Yes | No | No |
1999 | Hidden & Dangerous: Fight for Freedom | No | No | No | No | No | Yes | No | No |
2000 | Flying Heroes | No | No | No | No | No | Yes | No | No |
2002 | Mafia: The City of Lost Heaven | No | No | Yes | No | No | Yes | Yes | No |
2003 | Vietcong | No | No | Yes | No | No | Yes | Yes | No |
2003 | Hidden & Dangerous 2 | No | No | No | No | No | Yes | No | No |
2004 | Vietcong: Fist Alpha | No | No | Yes | No | No | Yes | Yes | No |
2004 | Wings of War | No | No | No | No | No | Yes | Yes | No |
2004 | Hidden & Dangerous 2: Sabre Squadron | No | No | No | No | No | Yes | No | No |
2005 | Vietcong 2 | No | No | No | No | No | Yes | No | No |
2005 | Chameleon | No | No | No | No | No | Yes | No | No |
2007 | Circus Empire | No | No | No | No | No | Yes | No | No |
2009 | Axel & Pixel | No | No | No | No | No | Yes | No | Yes |
2010 | Mafia II | No | No | No | Yes | No | Yes | No | Yes |
2011 | Top Spin 4 | No | No | No | Yes | Yes | No | No | Yes |
Read more about this topic: 2K Czech
Famous quotes containing the words video games, list of, list, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“A mans interest in a single bluebird is worth more than a complete but dry list of the fauna and flora of a town.”
—Henry David Thoreau (18171862)
“I made a list of things I have
to remember and a list
of things I want to forget,
but I see they are the same list.”
—Linda Pastan (b. 1932)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.”
—William Burroughs (b. 1914)