Reception
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | 64% |
Metacritic | 62 of 100 |
Review scores | |
Publication | Score |
Eurogamer | 6 of 10 |
GameSpot | 6.2 of 10 |
GameSpy | 2 out of 5 |
IGN | 4.2 out of 10 |
The game received mixed reception from critics; on review aggregator Metacritic the game has an average rating of 62% over 53 reviews, while aggregator GameRankings has an average of 64% over 58 reviews.
Eduardo Vasconcellos of Gamespy praised the game's storyline and high-quality voice work, but criticized the "jagged" visuals that caused character renderings to look "off". He also complained of the lack of responsiveness in the controls, the "disjointed and awkward" camera angles, and the slowness with which some enemies react to the player.
Items from the TV series such as multi-perspective screens (as shown on the box cover) were popular for illustrating multiple viewpoints of an objective. The use of episode start and end graphics to mark the start and end of missions was also liked. The script was generally described as being a redeeming feature of the game, although fans of the series may find that the viewpoints, motives and reasoning of the villains isn't covered well. Cutscenes were singled out for particular praise by IGN, highlighting good use of camera angles and tight focus. Voice acting was generally popular, although some lines suffered from poor direction or emphasis. In contrast, device and ambiance sounds were well received with gunfire getting a particular mention.
Gameplay mechanics were singled out as being particularly poor. The third-person shooter sections suffered from poor camera-angle management, making targeting enemies feel "awkward and disjointed". Enemy artificial intelligence for these sections was described as predictable and basic, adopting repeated firing stances or ignoring the character despite being shot repeatedly. Sniper variants of this fared better. The vehicle sections were also disappointing, with physics and vehicle handling being rated poorly. Vehicles were described as feeling "slow and clapped out", with pursuits described as being "boring". The use of AI in these sections were heavily criticized for being predictable and simplistic, with enemy vehicles having no regard for their own safety. The puzzle games were also received badly, being described as "15 shades of easy and 20 shades of terrible". Interrogation scenes were, in contrast, well liked, with reviewers finding the dialogue during these scenes entertaining.
Read more about this topic: 24: The Game
Famous quotes containing the word reception:
“To aim to convert a man by miracles is a profanation of the soul. A true conversion, a true Christ, is now, as always, to be made by the reception of beautiful sentiments.”
—Ralph Waldo Emerson (18031882)
“But in the reception of metaphysical formula, all depends, as regards their actual and ulterior result, on the pre-existent qualities of that soil of human nature into which they fallthe company they find already present there, on their admission into the house of thought.”
—Walter Pater (18391894)
“Satire is a sort of glass, wherein beholders do generally discover everybodys face but their own; which is the chief reason for that kind of reception it meets in the world, and that so very few are offended with it.”
—Jonathan Swift (16671745)