2300 AD - Influences

Influences

The background history of 2300 AD is a continuation of the nuclear war depicted in the Twilight 2000 role-playing game by the same company. A custom strategy game called "The Great Game" was used by the authors to develop the background history for 2300 AD.

In various supplements and adventures, one can find characters, situations and equipment that strongly resemble items from popular science fiction movies and novels. Equipment described in the game is similar to guns and the power loader from the movie Aliens and a buggy from Silent Running, for example.

Despite the name, alien Kafer (bugs) are not similar to the Bugs of Robert A. Heinlein's Starship Troopers. However, there are some physical similarities with Predator (from the movie of the same name), and both races engage in combat as a form of recreation.

Finally, the authors added a Cyberpunk campaign to the game with the publication of the "Earth/Cybertech Sourcebook" and two adventures for the same, "Deathwatch" and "Rotten to the Core" contemporaneous with the Cyberpunk movement of the 1990s. GDW catalogs advertised the game as "2300 AD - the Cyberpunk game of a Dark Gritty Future". The Earth/Cyberpunk Sourcebook states that Cyberpunk can be a fringe element in any society, its members being cyberpunks by self-definition. References to influential cyberpunk works such as Neuromancer and Blade Runner appear.

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Famous quotes containing the word influences:

    Leadership does not always wear the harness of compromise. Once and again one of those great influences which we call a Cause arises in the midst of a nation. Men of strenuous minds and high ideals come forward.... The attacks they sustain are more cruel than the collision of arms.... Friends desert and despise them.... They stand alone and oftentimes are made bitter by their isolation.... They are doing nothing less than defy public opinion, and shall they convert it by blows. Yes.
    Woodrow Wilson (1856–1924)

    I don’t believe in villains or heroes, only in right or wrong ways that individuals are taken, not by choice, but by necessity or by certain still uncomprehended influences in themselves, their circumstances and their antecedents.
    Tennessee Williams (1914–1983)

    Whoever influences the child’s life ought to try to give him a positive view of himself and of his world. The child’s future happiness and his ability to cope with life and relate to others will depend on it.
    Bruno Bettelheim (20th century)